﻿using UnityEngine;
using System.Collections;

namespace com.gzc.ThreadLockEvent {

    /// <summary>
    /// 更新计时器UI的文本
    /// </summary>
    public class UpdateTimerViewEvent : EventBase {

        // 事件名
        public const string UPDATE_TIMER_VIEW_EVENT = "UpdateTimerViewEvent";
        
        public string timerText;
       
        // 这个构造函数不能省
        public UpdateTimerViewEvent ( ) { }
        public UpdateTimerViewEvent (string timerText) {
            this.timerText = timerText;
        }
    }
}